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Open3D (C++ API)
0.19.0
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#include <Light.h>
Public Types | |
| enum | eLightType { POINT , SPOT , DIRECTIONAL } |
Data Fields | |
| Eigen::Vector3f | color = Eigen::Vector3f(1.f, 1.f, 1.f) |
| Eigen::Vector3f | position = Eigen::Vector3f(0.f, 0.f, 0.f) |
| eLightType | type = POINT |
| float | intensity = 10000.f |
| float | falloff = 10.f |
| bool | cast_shadows = false |
| Eigen::Vector3f | direction = Eigen::Vector3f(0.f, 0.f, -1.f) |
| float | light_cone_inner = float(M_PI / 4.0) |
| float | light_cone_outer = float(M_PI / 2.0) |
| bool open3d::visualization::rendering::Light::cast_shadows = false |
| Eigen::Vector3f open3d::visualization::rendering::Light::color = Eigen::Vector3f(1.f, 1.f, 1.f) |
| Eigen::Vector3f open3d::visualization::rendering::Light::direction = Eigen::Vector3f(0.f, 0.f, -1.f) |
| float open3d::visualization::rendering::Light::falloff = 10.f |
| float open3d::visualization::rendering::Light::intensity = 10000.f |
| float open3d::visualization::rendering::Light::light_cone_inner = float(M_PI / 4.0) |
| float open3d::visualization::rendering::Light::light_cone_outer = float(M_PI / 2.0) |
| Eigen::Vector3f open3d::visualization::rendering::Light::position = Eigen::Vector3f(0.f, 0.f, 0.f) |
| eLightType open3d::visualization::rendering::Light::type = POINT |