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Open3D (C++ API)
0.19.0
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#include <Qhull.h>
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| static std::tuple< std::shared_ptr< TriangleMesh >, std::vector< size_t > > | ComputeConvexHull (const std::vector< Eigen::Vector3d > &points, bool joggle_inputs=false) |
| static std::tuple< std::shared_ptr< TetraMesh >, std::vector< size_t > > | ComputeDelaunayTetrahedralization (const std::vector< Eigen::Vector3d > &points) |
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Computes the convex hull
| points | Input points. |
| joggle_inputs | If true allows the algorithm to add random noise to the points to work around degenerate inputs. This adds the 'QJ' option to the qhull command. |
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