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Open3D (C++ API)
0.19.0
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#include <memory>#include <vector>#include "open3d/camera/PinholeCameraTrajectory.h"#include "open3d/geometry/Image.h"#include "open3d/geometry/RGBDImage.h"#include "open3d/geometry/TriangleMesh.h"#include "open3d/pipelines/color_map/ImageWarpingField.h"#include "open3d/utility/Eigen.h"#include "open3d/utility/Optional.h"Go to the source code of this file.
Namespaces | |
| namespace | open3d |
| namespace | open3d::pipelines |
| namespace | open3d::pipelines::color_map |
Functions | |
| std::tuple< std::vector< geometry::Image >, std::vector< geometry::Image >, std::vector< geometry::Image >, std::vector< geometry::Image >, std::vector< geometry::Image > > | open3d::pipelines::color_map::CreateUtilImagesFromRGBD (const std::vector< geometry::RGBDImage > &images_rgbd) |
| std::vector< geometry::Image > | open3d::pipelines::color_map::CreateDepthBoundaryMasks (const std::vector< geometry::Image > &images_depth, double depth_threshold_for_discontinuity_check, int half_dilation_kernel_size_for_discontinuity_map) |
| std::tuple< std::vector< std::vector< int > >, std::vector< std::vector< int > > > | open3d::pipelines::color_map::CreateVertexAndImageVisibility (const geometry::TriangleMesh &mesh, const std::vector< geometry::Image > &images_depth, const std::vector< geometry::Image > &images_mask, const camera::PinholeCameraTrajectory &camera_trajectory, double maximum_allowable_depth, double depth_threshold_for_visibility_check) |
| void | open3d::pipelines::color_map::SetProxyIntensityForVertex (const geometry::TriangleMesh &mesh, const std::vector< geometry::Image > &images_gray, const utility::optional< std::vector< ImageWarpingField > > &warping_fields, const camera::PinholeCameraTrajectory &camera_trajectory, const std::vector< std::vector< int > > &visibility_vertex_to_image, std::vector< double > &proxy_intensity, int image_boundary_margin) |
| void | open3d::pipelines::color_map::SetGeometryColorAverage (geometry::TriangleMesh &mesh, const std::vector< geometry::Image > &images_color, const utility::optional< std::vector< ImageWarpingField > > &warping_fields, const camera::PinholeCameraTrajectory &camera_trajectory, const std::vector< std::vector< int > > &visibility_vertex_to_image, int image_boundary_margin, int invisible_vertex_color_knn) |